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2024 | OriginalPaper | Buchkapitel

13. The Gamification of Augmented Reality Art

verfasst von : Patrick Lichty

Erschienen in: Augmented Reality Games II

Verlag: Springer International Publishing

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Abstract

This chapter discusses Augmented Reality, Gamification, and its relation to media culture and art. Augmented Reality (AR) and its applications exist in many applications, including gaming, education, industry, research, and art. Gamification refers to merging games with interactive media (video games, virtual and Augmented Realities, for example) to allow for the completion of difficult digital research labor in a more fun, intuitive fashion. In this chapter, we discuss the merging of Gamification and Augmented Reality-based art and its impact on digital labor, as well as examples of Augmented Reality that exhibit Gamification or elements of it. Speculative design fictions of gamified Augmented Reality are examined to determine possible future outcomes of this genre. Lastly, historical experiments in user interface design are mentioned to propose future solutions for Augmented Reality applications, artistic installations, and Gamification scenarios.

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Metadaten
Titel
The Gamification of Augmented Reality Art
verfasst von
Patrick Lichty
Copyright-Jahr
2024
DOI
https://doi.org/10.1007/978-3-031-54475-0_13